The

Journal

Essays on software, AI-directed development, and the constraint aesthetic. Thirty years of building, distilled.

01

The Constraint Aesthetic

In 1992, a 16-year-old Norwegian wrote a program that ran on an Amiga 500 — half a megabyte of RAM, a single floppy disk — and produced a full MTV-quality music video in real time. I was one of the people passing that floppy around Mexico City. Thirty years later, that demo still defines how I build software, including the AI-directed kind.

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